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Dual Diamonds
Artifact
When Dual Diamonds enters the battlefield, sacrifice a plains or an island you control. If you don’t, sacrifice Dual Diamonds.
: Add , or to your mana pool.
1/86
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Azorius Powerstone
Artifact
Azorius Powerstone enters the battlefield tapped.
When Azorius Powerstone enters the battlefield, return a land to its owner’s hand.
: Add to your mana pool.
2/86
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Chromatic one type land
Artifact
Each plains you control have “: Add one mana of any color to your mana pool.”
3/86
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Gemstone of Purity
Artifact
Gemstone of Purity enters the battlefield tapped.
: Add to your mana pool. Gemstone of Purity deals 1 damage to you.
4/86
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Land Shifter
Artifact
All plains that you own are every basic land type in addition to their own type. (This works for every zone)
5/86
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Painter’s Brush
Artifact
You may spend colorless mana as though as it were mana of any color.
6/86
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Prismatic Lens
Artifact
: Add to your mana pool.
, : Add X mana in any combination of colors to your mana pool.
7/86
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Ring of Hope
Artifact
: Add to your mana pool.
8/86
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Shadowmoor signet
Artifact
: Add to your mana pool.
, : Add , or to your mana pool.
9/86
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Shard/Wedge Eggs
Artifact
, : Sacrifice Shard/Wedge Eggs. Add to your mana pool. Draw a card.
10/86
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Shard/Wedge Eggs alternative
Artifact
Shard/Wedge Eggs alternative enters the battlefield tapped.
, : Sacrifice Shard/Wedge Eggs alternative. Add to your mana pool.
11/86
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Shard/Wedge Filter Pain Signet
Artifact
: Add to your mana pool.
, : Add , or to your mana pool. Shard/Wedge Filter Pain Signet deals 1 damage to you.
12/86
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Shard/Wedge Sunglasses
Artifact
You may spend white, blue and black mana as though it were either white, blue or black.
13/86
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Shock Cameos
Artifact
When Shock Cameos enters the battlefield it deals 2 damage to you unless you pay .
: Add or to your mana pool.
14/86
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Shooting Star
Artifact
: Choose the color of a permanent on the battlefield. Add one mana of the chosen color to your mana pool. Shooting Star deals 1 damage to you unless you control a permanent of the chosen color.
During the glooming night of this land’s darkest season, shooting stars were seen on the sky. We followed them.
15/86
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Sunflower
Artifact
Sunflower enters the battlefield tapped.
: Put a bloom counter on Sunflower.
: Remove a bloom counter from Sunflower and add one mana of any color to your mana pool.
, : Sacrifice Sunflower. Draw a card.
16/86
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Archipelago
Land
Archipelago enters the battlefield tapped.
When Archipelago enters the battlefield, sacrifice it unless you sacrifice an island and return another land to your hand.
: Add to your mana pool.
17/86
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Armistice Lands 2.0
Land — Plains Island
(: Add or to your mana pool.)
As Armistice Lands 2.0 enters the battlefield you may have your opponent gain 3 life. If you don’t, Armistice Lands 2.0 enters the battlefield tapped.
18/86
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Balance Lands
Land — Plains Island
Balance Lands enters the battlefield tapped unless you control fewer lands than your opponent.
19/86
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Basic Land Fetcher
Land
: Add to your mana pool.
, : Sacrifice Basic Land Fetcher. Search your library for any basic land and put it onto the battlefield. Then shuffle your library.
20/86
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Bitter land
Land
When Bitter land enters the battlefield you lose 2 life unless you pay .
: Add or to your mana pool.
21/86
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Bolt Land
Land
When Bolt Land enters the battlefield you lose 3 life unless you pay .
: Add , or to your mana pool.
22/86
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Bounce Dual Land
Land — Plains Island
Bounce Dual Land enters the battlefield tapped unless you return a land to its owner’s hand.
23/86
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City of Ash
Land
As long City of Ash has an ash counter, it can’t be untapped. You may pay 1 life at any time to remove an ash counter from it.
: Add one mana of any color to your mana pool. Put an ash counter on City of Ash.
24/86
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City of Ash 2.0
Land
City of Ash 2.0 doesn’t untap during your untap step.
You may pay 1 life during your upkeep to untap it.
: Add one mana of any color to your mana pool.
25/86
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City of Gold
Land
: Add one mana of any color to your mana pool. City of Gold deals 3 damage to you unless you control at least 3 different basic land types.
26/86
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City of Sinners
Land
When City of Sinners enters the battlefield, each opponent may search his or her library for a basic land and put it onto the battlefield tapped. Each opponent who searched his or her library this way shuffle it afterwards.
: Add one mana of any color to your mana pool.
27/86
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City of the chosen
Land
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast legendary spells.
28/86
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City of Thieves
Land
: Add one mana of any color to your mana pool. Return City of Thieves to your hand unless you pay 1 life.
29/86
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Crystal City
Land
: Add one mana of any color to your mana pool. You can’t spend this mana to pay activation costs of permanents you control. If this mana is spent to cast a spell, that spell deals 1 damage to you.
30/86
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Cycling Shocklands
Land
: Add to your mana pool.
: Add or to your mana pool. Cycling Shocklands deals 2 damage to you.
As long Cycling Shocklands is in your graveyard, plains you control have “: Add to your mana pool” and islands you control have “: Add to your mana pool”.
Cycling: .
31/86
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Delayed Painlands
Land
At the beginning of your end step, if Delayed Painlands has counters on it, remove all counters and lose 1 life per counter removed this way.
: Add to your mana pool.
: Add or to your mana pool. Put a counter on this.
32/86
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Delayed Painlands 2.0
Land
At the beginning of your end step, if Delayed Painlands 2.0 is tapped, you lose 1 life.
: Add to your mana pool.
: Add or to your mana pool.
33/86
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Discard Land
Land
Discard Land enters the battlefield tapped unless you discard a land.
: Add , or to your mana pool.
34/86
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Echo Lands
Land
Tax (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its tax cost.)
: Add or to your mana pool.
35/86
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Egg Lands
Land
Enters the battlefield tapped.
: Add or to your mana pool.
: Sacrifice Egg Lands. Egg Lands deals 1 damage to you. Add to your mana pool. Draw a card.
36/86
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El Dorado
Land
If El Dorado would enter the battlefield, you may sacrifice an untapped land you control. If you do, put El Dorado on the battlefield. If you don’t, put it in its owners graveyard.
: Add one mana of any color to your mana pool.
37/86
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Enemy Helper Land
Land
When Enemy Helper Land enters the battlefield, each opponent might search his or her library for a plains, island, swamp, mountain or forest card and put it onto the battlefield tapped.
: Add , or to your mana pool.
38/86
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Eternal Palace
Land
Eternal Palace enters the battlefield tapped.
Indestructible
, Pay 1 life: Add one mana of any color to your mana pool.
39/86
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Exile Land
Land
Exile Land enters the battlefield unless you exile the top card of your library.
: Add , or to your mana pool.
40/86
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Exotic Pool
Land
: Add to your mana pool one mana of any color that a basic land on the battlefield could produce.
41/86
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First Lands 3.0
Land
First Lands 3.0 enters the battlefield tapped unless you don’t control other lands.
When First Lands 3.0 enters the battlefield, you lose 3 life unless you control at least one other land.
: Add , or to your mana pool.
42/86
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Forbidden City
Land
As Forbidden City enters the battlefield, choose one —
• Your opponent gains 3 life.
• You lose 3 life.
: Add one mana of any color to your mana pool.
43/86
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Forgotten City 2.0
Land
If Forgotten City 2.0 would enter the battlefield, pay and 1 life. If you do, put Forgotten City 2.0 onto the battlefield. If you don’t, put it in its owner’s graveyard.
: Add one mana of any color to your mana pool.
44/86
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Grave Land
Land
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
As long as Grave Land is in your graveyard, plains you control have “: Add to your mana pool” and islands you control have “: Add to your mana pool”.
45/86
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Grave Land 2
Land
: Add to your mana pool.
Sacrifice Grave Land 2: Add or to your mana pool.
As long as Grave Land 2 is in your graveyard, plains you control have “: Add to your mana pool” and islands you control have “: Add to your mana pool”.
46/86
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Great Plains
Land
Great Plains enters the battlefield tapped.
When Great Plains enters the battlefield, sacrifice it unless you sacrifice a plains and return another land to your hand.
: Add to your mana pool.
47/86
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Great Swamp
Land
Great Swamp enters the battlefield tapped.
When Great Swamp enters the battlefield, sacrifice it unless you sacrifice a swamp and return another land to your hand.
: Add to your mana pool.
48/86
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Greater Manamorphose Land
Land
, Pay 3 life, : Add three mana in any combination of three colors to your mana pool.
49/86
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Greater Painlands
Land
: Add to your mana pool.
: Add or to your mana pool. Greater Painlands deals 2 damage to you unless you control a plains and an island.
50/86
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Hand Lands
Land — Plais Island
Hand Lands enters the battlefield tapped unless you have fewer than 5 cards in your hand.
51/86
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Mana Locking Land
Land
You can’t play lands during your next turn.
: Add , or to your mana pool.
52/86
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Manamorphose Land
Land
, : Add two mana in any combination of two colors to your mana pool. Manamorphose Land deals 2 damage to you.
53/86
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Maze Painlands
Land
: Add to your mana pool. Maze Painlands deals 1 damage to you unless you control an island.
: Add to your mana pool. Maze Painlands deals 1 damage to you unless you control a plains.
54/86
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Mirroring Pool
Land
: Choose a permanent on the battlefield. Add one mana of that color to your mana pool. Mirroring Pool deals 1 damage to you unless you control a permanent of the chosen color.
55/86
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Mountain Range
Land
Mountain Range enters the battlefield tapped.
When Mountain Range enters the battlefield, sacrifice it unless you sacrifice a mountain and return another land to your hand.
: Add to your mana pool.
56/86
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Nonbasic Land Fetcher
Land
: Add to your mana pool.
, : Sacrifice Nonbasic Land Fetcher. Search your library for a nonbasic land and put it onto the battlefield. Then shuffle your library.
57/86
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Painless Fetch Land
Land
, , Sacrifice Painless Fetch Land: Search your library for an island and put it onto the battlefield. Then shuffle your library.
, , Sacrifice Painless Fetch Land: Search your library for a plains and put it onto the battlefield. Then shuffle your library.
58/86
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Pay triple tapland
Land
Pay triple tapland enters the battlefield tapped unless you pay .
: Add , or to your mana pool.
59/86
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Payback Tapland
Land
Payback Tapland enters the battlefield tapped.
When Payback Tapland enters the battlefield, add to your mana pool.
: Add or to your mana pool.
60/86
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Perma Lands
Land — Plains Island
Perma Lands enters the battlefield tapped unless you control a white or blue permanent.
61/86
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Rainforest
Land
Rainforest enters the battlefield tapped.
When Rainforest enters the battlefield, sacrifice it unless you sacrifice a forest and return another land to your hand.
: Add to your mana pool.
62/86
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Rotation Twin Land
Land
Rotation Twin Land enters the battlefield tapped.
When Rotation Twin Land enters the battlefield, sacrifice it unless you sacrifice a plains or an island.
: Add , or to your mana pool.
63/86
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Secret Valley
Land
Secret Valley enters the battlefield tapped.
When Secret Valley enters the battlefield, sacrifice it unless you sacrifice a land.
: Add to your mana pool.
: Add two mana of any one color to your mana pool. Secret Valley deals 2 damage to you.
64/86
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Shapeshiftin Lands
Land
: Add to your mana pool.
Shapeshiftin Lands is a plains and an island, in addition to its own type, as long as you control a plains and an island. (This can’t be one subtype at a time, it either has both or none)
65/86
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Shard/Wedge Check-painland
Land
: Add or to your mana pool. Shard/Wedge Check-painland deals 1 damage to you unless you control a mountain.
66/86
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Shard/Wedge Checkland
Land
Shard/Wedge Checkland enters the battlefield tapped unless you control a mountain.
: Add or to your mana pool.
67/86
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Shard/Wedge Fetchland
Land
, , Sacrifice Shard/Wedge Fetchland: Search your library for a plains or an island and put it onto the battlefield. Then Shuffle your library.
68/86
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Shard/Wedge Fetchland Reverse
Land
, , Sacrifice Shard/Wedge Fetchland Reverse: Search your library for a mountain and put it onto the battlefield. Then Shuffle your library.
69/86
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Shard/Wedge Filter
Land
: Add to your mana pool.
, : Add to your mana pool.
70/86
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Shard/Wedge Filter Painland
Land
: Add to your mana pool.
, : Add , or to your mana pool. Shard/Wedge Filter Painland deals 1 damage to you.
71/86
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Shard/Wedge Greater Painland
Land
: Add to your mana pool.
: Add or to your mana pool. Shard/Wedge Greater Painland deals 2 damage to you unless you control a mountain.
72/86
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Shard/Wedge Lotus Vale
Land
If Shard/Wedge Lotus Vale would enter the battlefield, sacrifice two lands, you control, of at least two different land types among plains, island and swamp. If you do, put Shard/Wedge Lotus Vale onto the battlefield. If you don’t, put it in its owners graveyard.
: Add three mana in any combination of , and to your mana pool.
73/86
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Shard/Wedge Shapeshifting Lands
Land
Shard/Wedge Shapeshifting Lands is a plains and an island, in addition to its own type, as long as you control a a mountain. (This can’t be one subtype at a time, it either has both or none)
74/86
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Shimmering River
Land
: Add to your mana pool.
: Target land gains “: Add one mana of any color to your mana pool” until end of turn.
75/86
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Slow Triple Pain Lands 2.0
Land
Slow Triple Pain Lands 2.0 doesn’t untap during your untap step.
At the beginning of you upkeep, if Slow Triple Pain Lands 2.0 is tapped, you may pay or 1 life to untap it.
: Add , or to your mana pool.
76/86
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Spark Painlands 2.0
Land — Plains
(: Add to your mana pool.)
As Spark Painlands 2.0 enters the battlefield you may pay 1 life. If you don’t, Spark Painlands 2.0 enters the battlefield tapped.
: Add or to your mana pool. Spark Painlands 2.0 deals 1 damage to you.
77/86
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Spark Saclands
Land
When Spark Saclands enters the battlefield, you lose 1 life.
: Add to your mana pool.
, Sacrifice Spark Saclands: Add or to your mana pool.
: Sacrifice Spark Saclands. Draw a card.
78/86
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Triple Echo Lands
Land
Tax , or (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its Tax cost.)
: Add , or to your mana pool.
79/86
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Triple Fetch Land
Land
, , Pay 2 life, Sacrifice Triple Fetch Land: Search your library for a plains, island or swamp and put it onto the battlefield. Then shuffle your library.
80/86
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Triple Fetch Land Slow 3.0
Land
, , Sacrifice Triple Fetch Land Slow 3.0: Search your library for a plains, island or swamp and put it onto the battlefield tapped. Then shuffle your library.
81/86
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Triple pain-filter land
Land
: Add to your mana pool.
: Add two mana in any combination of , or to your mana pool.
82/86
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Triple Painlands
Land
: Add to your mana pool.
: Add , or to your mana pool. Triple Painlands deals 2 damage to you.
83/86
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Triple Slow Land
Land
: Add to your mana pool.
: Add , or to your mana pool. Triple Slow Land doesn’t untap during your next untap step.
84/86
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Twin Fetch Lands
Land
, Pay 2 life, : Sacrifice Twin Fetch Lands: Search your library for up to two plains or islands and put them onto the battlefield. Shuffle your library afterwards.
85/86
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Vanishing Gemstone Mine
Land
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
: Add one mana of any color to your mana pool.
86/86